using UnityEngine;

public class inGameTutorialUnlockDistrict : InGameTutorialObject
{
	public MapDistrict mapDistrict;

	public GameObject topPanel;

	public BoxCollider collider;

	public override bool OnStepStart(string name)
	{
		if (base.OnStepStart(name) && mapDistrict.isButtonsVisible)
		{
			ReputationInterfaceController.instance.mapBackgroundCollider.enabled = true;
			topPanel.SetActive(false);
			collider.enabled = false;
		}
		return false;
	}
}
